Project Splinescan
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PRE-FILTERS

The pre-filter subclass is the only filter class that does not require an input filename in order to function. Filters in this class are used to capture raw sensor data into the scanning pathway so that they can be further processed.

CNC Linear Scan

This filter is used to capture linear scan data from a computer controlled rig

CNC Rotary Scan

This filter is used to capture rotary scan data from a computer controlled rig

Timed Scan

This filter is used to capture linear scan data from a from a free moving rig

INPUT FILTERS

Filters within the input class are used to convert 2D PBM or BMP data to 3D point cloud (x,y,z) data.

Rotary Scan Filter

This filter is used to process data from rotary rigs

Linear Scan Filter

This filter is used to process data from linear rigs

Key Filter

This filter is used to process chroma-key data (the environment scan) from rotary rigs

ENHANCEMENT FILTERS

Enhancement filters modify 3D x,y,z data in some way.

Smooth Filter

Performs a vertical or horizontal smooth on a point cloud

2D Hole Filling

Fills holes in vertical scan lines using one of several methods

3D Hole Filling

Fills holes in vertical scan lines using 3D weighted methods

Sub-sample Filter

Reduces the number of points in a data cloud

Super-sample Filter

Increases the number of points in a data cloud.

MESH FILTERS

Meshfilters convert or translate x,y,z, POLY or NURBS models in some way.

Nurbs

Converts a Polygon model or point cloud into a NURBS model

Poly

Converts a NURBS model or point cloud into a Polygon model

Unmesh

Converts a NURBS or Polygon model into a regular point cloud

Raw

Converts a point cloud into a standard ASCII raw triangle file

Boolean

Performs boolean operations on point clouds, polygon models or NURBS models.

SKIN FILTERS

Skin filters are used to convert chrominance data captured from the surface of the model into a into SKIN file

Surface Filter

Generate a texture map from the surface of a model

Reflectance Filter

Generate a reflectance map from the surface of a model

UV Filter

Detect material differences based on UV reflectance and generate a UV mask.

© Wednesday 07th of January 2009 01:05:50 PM - Andrew Lewis